Recently I've implemented a rule that each nation I play has to have an Ambition, apart from the standard Victory settings (which in Civ 6 is just Score), for example, Victoria needs to Colonize every Continent, Trajan conquers all of his Home Continent, Basil may want to conquer every Holy City, etc. ![]() I could see multi-class type empires being very strong eventually though, but playing a new commander/faction/tech every map wouldn't be as good because the early rewards aren't great.I do this with 18 players (all playing as myself),Īnd it can be fun, though it can get bit repetitive at times, but I find that depends on how the game is formatted, for example, in Civ 5 I find that around Medieval Era everything becomes bit tedious. I've kept the same commander for everything so far, and they have a lot of xp and bunus tech researched when entering a new map. Rushing games favours combat and elimination victory over other victory conditions (except for map specific conditions). Small maps/low player count games are favourable for xp (no bonus xp for more players/bigger maps (?). The bad or not-sures: I've finished 5 games since tuesday and it's been a grind. ![]() Looks like a fairly extensive progression system that will take a LONG time to complete. Access to off-spec mods makes some race/tech combos more viable. ![]() I have some mixed feelings, mostly positive: What has been the response from the super nerds to the Galactic Empires thing?
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